About This Game Based on an award-winning Italian pen and paper RPG, Sine Requie: Snake Eyes is a Horror-Thriller roleplaying game with survival elements. It revolves around the investigations of Inquisitor Rossano Mazzoni and its hunt against a secretive heretic cult in a post-apocalyptic 1954 Tuscany, in which the Dead rose to feed on the living.Will you annihilate the new heretic cult: the Snake Eyes?The storyOn the 6th of June 1944, in the day that everyone knows as the D-Day, the world felt into the darkness of hell. On Judgement Day the Dead begun their hunt against mankind. It is the year 1954, the world has become a pile of crumbles, where the few survivors try resist the hunger of the Dead. Few nations, held by cruel dictatorships, are left intact. The darkest future that mankind could imagine turned into the most monstrous reality. This is the world of Sine Requie. What was once a country named Italy, today is the Sanctum Imperium, a firm theocracy ruled by Pope Leo XIV. The Roman Church took absolute power, turning these lands into an anachronistic place, where armoured Templars and horse-mounted Inquisitors parade the streets side-by-side with cars. Here the population lives left behind, immersed in obscurantism, hidden within the walls of their fortified towns. In the hope of surviving the grasp of the Dead, societies manically persecute the heretics, who are considered the emissaries of the Devil, sent among us to defeat the Justs in the day of the Apocalypse.Game Features A story full of plot twistsLead an inquisitorial team in their hunt against an heretical cult, racing against the clock. Your choices will change the story and the lives of those you will meet. Each chapter boasts more than seven different endings: how will you use the power you hold? Will you be able to stop the mysterious demonic ritual threatening the Imperium's order? How many innocents are you willing to sacrifice? An Imperium to exploreTravel across an alternate 50s Italy, portrayed through beautiful 3D maps inspired by those years' artwork. Investigate, split the team in order to cover more leads at the same time. How will you overcome the obstacles on your path? Game system based on TarotsThe good or bad outcome of each character's action will depend on his abilities but also on the whims of fate. Draw cards from the Tarot deck and face your destiny, be it favorable or else. Careful: each card you draw will not reappear until the deck itself is reshuffled. Stategic management of resourcesSnake Eyes is a survival game, where each resource is scarce and valuable. Your characters will need to rest, eat, and also keep madness at bay along this nightmarish journey. Do mind, however, that time is the most precious of resources. There is no rest from DeathEach battle can be the last for your characters, thanks to a simple but brutal turn-based strategic system. You will also need to keep an eye on the victims of your brutality, as in Sine Requie whoever dies will awaken. ALWAYS. Your fallen comrades will come back, and each victory may turn into defeat. Cycle of day and nightDays and nights will slowly but inexorably alternate, changing the appearance of the world and your interactions with it. 7aa9394dea Title: Sine Requie: Snake EyesGenre: Adventure, Indie, RPGDeveloper:We Were UVPublisher:We Were UVRelease Date: To Be Announced Sine Requie: Snake Eyes Keygen Password sine requie snake eyes kickstarter. sine requie snake eyes. sine requie snake eyes demo Dev Blog: Combat Reanimation: As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations.But what does animate actually mean?Coming from the Latin word for soul, anima, to animate is literally bringing something to life.For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style.However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity.This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon.So, we changed the camera movements and the images treatment to convey the idea of a gory brawl.Not so bad uh?. Dev Blog: Map Genesis: Good day to you, Inquisitors!This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digression concerning the creation of game maps!These days we are working on the map for one of the main locations in "Sine Requie: Snake Eyes": the city of Florence, where our true adventure will begin. We asked our programmer (which we suspect of being an heretic - take his statements with a grain of salt!), to explain the details of his witchcraft in an understandable way!"Creating a map is a step-by-step process. First of all we decide on the actual layout of the area (this step was easy, since Florence is described in the book Sine Requie: Sanctum Imperium). Then we create all the locations that the inquisitorial team will be able to visit and explore, and each of them has a unique marker assigned to it. Finally, we create a network of connections that will allow the group to travel between locations.Now, Florence is basically already playable! Well, it's missing the fancy graphics, but those are always the last step!"Well then, we'll see you next week with our Dev-Blog "Graphs, Trees and Ineluctable Fate". Fun, happy stuff!. Dev Blog: Choose your own impending Doom: Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game mechanics, both appropriately merciless:Collegamento del sito web Race against the Clock EpisodesIn Race against the Clock, your inquisitorial team has a finite number of turns in which to complete the main mission: you will have the option to do things quickly and save some time, or get deeply involved in the current situation. You will be the one managing your time.The Episodes mode breaks the game into different chapters, each of them with its own limited turns. If your team fails to solve the chapter within the allotted actions, you will be forced to reload from a previous point.Each of the two modes allows you to experience the contents under a different light, customizing the game and tailoring it to your personal taste and needs.Rest assured, however, that regardless of which mode you choose there won't be much time for catching your breath. There is no rest in Sine Requie.Only Blind Rage. Dev Blog: Combat Reanimation: As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of animations.But what does animate actually mean?Coming from the Latin word for soul, anima, to animate is literally bringing something to life.For the Sine Requie: SnakeEyes art style we decided to look at the Italian 800' and 900' paintings. With the aid of talented illustrators Giuseppe Di Girolamo and Salvo Lo Iacono, we created those beautiful detailed characters and backgrounds. Unfortunately, it is really difficult to move figures made in our art style.However, animating something has more to do with giving it the appearance of life than to just move it. We, therefore, decided to make some research, looking at visual tricks from various media. In many shots from Japanese animated series, there is no actual character animation: the camera movement and a smart use of transitions gives the sense of dynamicity.This happens in many games too. For example, a game we really are not inspired by Darkest Dungeon.So, we changed the camera movements and the images treatment to convey the idea of a gory brawl.Not so bad uh?. Dev Blog: Choices and Consequences: Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story.Not all narrative games are the same: indeed, while many titles reinforce the dramatic tension of a choice, such as Life is Strange (Dontnod) or Bioshock Infinite (Irrational), others prefer to focus on the long-term consequences of a choice. The Witcher 3 (CD Projekt Red) presents the player with options that will reveal unexpected plot twists in the overarching story; that's why there's no "right choice" but a series of equally interesting paths.Sine Requie Snake Eyes is similar to The Witcher 3 in its approach, heavily shifting the focus on consequences. You won't always be able to know which course of action is the best, or at least the less wicked. This choice was made to strengthen the horrific tones of the game: will you be able to survive your choices?
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Sine Requie: Snake Eyes Keygen Password
Updated: Mar 18, 2020
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